Late last week one of my go-to iPad music app developers, Igor Vasiliev, released Soundscaper. I have recently being using his Altispace Reverb a bunch–after plugging into its library 325 convolution wave files from my own vast collection. Nowadays, I don’t pull the trigger on every intriguing music making app that gets released. Soundscaper had already earned a preview from Doug at The Soundtest Room. I’m not a big fan of the 8 bit, lo-fi ethos and even though I am an ambient-oriented, deep listening, slow music, (sure) soundscaper, I held off on Igor’s new app.
I also knew the usual suspects would soon enough weigh in. Tim Webb provided an amusing look at Soundscaper the effect–that isn’t an effect–and Doug did one of his breathless half hour in depth videos.
The review at musicappblog turned a phrase, And, like the difference between a blindfold, inexperienced potter with some lumps of clay and a spinning wheel, and an expert pot maker who can craft something beautiful with their eyes closed, mastering SoundScaper’s control set is going to take a little time…, and I pulled the trigger.
I started out with one of my raw drones in the first oscillator slot and approached Soundscaper as a performance interface. Instead of hearing its goal to be the result of the oscillator, instead I intuited that its goal is to perform the sample using manipulations of its interface. Soundscaper is not a synth, it’s a multi faceted means for manipulating a sample in real time.